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歷年Siggraph會(huì)議論文3

時(shí)間:2023-02-24 16:02:45 經(jīng)濟(jì)學(xué)理論論文 我要投稿
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歷年Siggraph會(huì)議論文3

SIGGRAPH 2003 papers on the web

Page maintained by Tim Rowley. If you have additions or changes, send an e-mail.

歷年Siggraph會(huì)議論文3

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Changelog

Texture Synthesis by Example

Graphcut Textures: Image and Video Texture Synthesis Using Graph Cuts
Vivek Kwatra, Arno Schödl, Irfan Essa, Greg Turk, Aaron Bobick (Georgia Institute of Technology/GVU Center)
Synthesis of Progressively Variant Textures on Arbitrary Surfaces (paper 312/PVT)
Jingdan Zhang (Tsinghua University), Kun Zhou (Microsoft Research Asia), Luiz Velho (Instituto de Matemática Pura e Aplicada), Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)
Wang Tiles for Image and Texture Generation
Michael F. Cohen (Microsoft Research), Jonathan Shade (Wild Tangent), Stefan Hiller, Oliver Deussen (Dresden University of Technology)
Fragment-Based Image Completion
Iddo Drori, Daniel Cohen-Or, Hezy Yeshurun (Tel Aviv University)

Images, Video, and Texture

Poisson Image Editing
Patrick Pérez, Michel Gangnet, Andrew Blake (Microsoft Research Limited)
High Dynamic Range Video
Sing Bing Kang, Matthew Uyttendaele, Richard Szeliski, Simon Winder (Microsoft Research)
Matchmaker: Constructing Constrained Texture Maps
Vladislav Kraevoy, Alla Sheffer, Craig Gotsman (Technion - Israel Institute of Technology)
View-Dependent Displacement Mapping (paper 270/VDM)
Lifeng Wang (Microsoft Research Asia), Xi Wang (Tsinghua University), Xin Tong, Ligang Liu, Baining Guo, Heung-Yeung Shum (Microsoft Research Asia)

Parameterization

Spherical Parameterization and Remeshing
Emil Praun (University of Utah), Hugues Hoppe (Microsoft Research)
Globally Smooth Parameterizations With Low Distortion
Andrei Khodakovsky, Nathan Litke, Peter Schröder (California Institute of Technology)
Fundamentals of Spherical Parameterization for 3D Meshes
Craig Gotsman (Technion - Israel Institute of Technology), Xianfeng Gu (Harvard University), Alla Sheffer (Technion - Israel Institute of Technology)
Dual Domain Extrapolation
Bruno Lévy (ISA - INRIA Lorriane)

Precomputed Radiance Transfer

Bi-Scale Radiance Transfer
Peter-Pike Sloan (Microsoft Corporation), Xinguo Liu, Heung-Yeung Shum (Microsoft Research Asia), John Snyder (Microsoft Research)
All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation
Ren Ng (Stanford University), Ravi Ramamoorthi (Columbia University), Pat Hanrahan (Stanford University)
Clustered Principal Components for Precomputed Radiance Transfer
Peter-Pike Sloan (Microsoft Corporation), Jesse Hall, John Hart (University of Illinois at Urbana-Champaign), John Snyder (Microsoft Research)

Character Animation

Rythmic-Motion Synthesis Based on Motion-Beat Analysis (tech report)
Tae-hoon Kim, Sang Il Park, Sung Yong Shin (Korea Advanced Institute of Science and Technology)
Motion Synthesis From Annotations
Okan Arikan, David A. Forsyth, James F. O'Brien (University of California, Berkeley)
Layered Acting For Character Animation (project page) (project page)
Mira Dontcheva, Gary Yngve, Zoran Popović (University of Washington)
Efficient Synthesis of Physically Valid Human Motion
Anthony C. Fang, Nancy S. Pollard (Brown University)

Visualization and Printing

Improving Mid-Tone Quality of Variable-Coefficient Error Diffusion Using Threshold Modulation
Zhou Bingfeng, Fang Xifeng (Peking University)
Reproducing Color Images With Embedded Metallic Patterns
Roger D. Hersch, Fabien Collaud (l'Ecole polytechnique fédérale de Lausanne), Patrick Emmel (Clariant International)
Discrete Multiscale Vector Field Decomposition
Yiying Tong (University of Southern California), Santiago Lombeyda, Anil Hirani (California Institute of Technology), Mathieu Desbrun (University of Southern California)
TreeJuxtaposer: Scalable Tree Comparison Using Focus+Context With Guaranteed Visibility
Tamara Munzner (University of British Columbia), François Guimbretière (University of Maryland), Serdar Tasiran, Li Zhang, Yunhong Zhou (Hewlett Packard Systems Research Center)

Surfaces

Multi-Level Partition of Unity Implicits
Yutaka Ohtake, Alexander Belyaev (MPI Informatik), Marc Alexa (Darmstadt University of Technology), Greg Turk (Georgia Institute of Technology), Hans-Peter Seidel (MPI Informatik)
Progressive Encoding of Complex Isosurfaces
Haeyoung Lee, Mathieu Desbrun (University of Southern California), Peter Schröder (California Institute of Technology)
T-Splines and T-NURCCs
Thomas W. Sederberg (Brigham Young University), Jianmin Zheng (Zhejiang University), Almaz Bakenov (Embassy of the Kyrgyz Republic to the United States and Canada), Ahmad Nasri (American University of Beirut)
Anisotropic Polygonal Remeshing
Pierre Alliez, David Cohen-Steiner, Olivier Devillers (INRIA Sophia-Antipolis), Bruno Lévy (ISA - INRIA Lorriane), Mathieu Desbrun (University of Southern California)

Shadows

Shadow Matting and Compositing (research group page)
Yung-Yu Chuang, Dan B. Goldman, Brian Curless (University of Washington), David H. Salesin (University of Washington and Microsoft Research), Richard Szeliski (Microsoft Research)
Interactive Shadow Generation in Complex Environments
Naga Govindaraju, Brandon Lloyd, Sungeui Yoon, Avneesh Sud, Dinesh Manocha (University of North Carolina at Chapel Hill)
A Geometry-Based Soft Shadow Volume Algorithm Using Graphics Hardware
Ulf Assarsson, Tomas Akenine-Möller (Chalmers University of Technology)
Shadow Silhouette Maps
Pradeep Sen, Michael Cammarano, Pat Hanrahan (Stanford University)

Perception and Manipulation

Evaluating the Visual Fidelity of Physically Based Animations
Carol O'Sullivan, John Dingliana, Thanth Giang (Trinity College Dublin), Mary K. Kaiser (NASA Ames Research Center)
Perceptual Metrics for Character Animation: Sensitivity to Errors in Ballistic Motion
Paul S. A. Reitsma, Nancy S. Pollard (Brown University)
Sensation Preserving Simplification for Haptic Rendering
Miguel A. Otaduy, Ming C. Lin (University of North Carolina at Chapel Hill)

Human Bodies

Reanimating the Dead: Reconstruction of Expressive Faces From Skull Data (research group page)
Kolja Kähler, Joerg Haber, Hans-Peter Seidel (MPI Informatik)
Building Efficient, Accurate Character Skins from Examples
Alex Mohr, Michael Gleicher (University of Wisconsin)
Free-Viewpoint Video of Human Actors
Joel Carranza, Christian Theobalt, Marcus A. Magnor, Hans-Peter Seidel (MPI Informatik)
Continuous Capture of Skin Deformation
Peter Sand (Massachusetts Institute of Technology), Leonard McMillan (Massachusetts Institute of Technology and University of North Carolina at Chapel Hill), Jovan Popović (Massachusetts Institute of Technology)
The Space of Human Body Shapes: Reconstruction and Parameterization From Range Scans (research group page)
Brett Allen, Brian Curless, Zoran Popović (University of Washington)

Light Fields and Visibility

Ray Space Factorization for From-Region Visibility
Tommer Leyvand, Olga Sorkine, Daniel Cohen-Or (Tel Aviv University)
Structured Importance Sampling of Environment Maps
Sameer Agarwal (University of California, San Diego), Ravi Ramamoorthi (Columbia University), Serge Belongie, Henrik Wann Jensen (University of California, San Diego)
Relighting with 4D Incident Light Fields
Vincent Masselus, Pieter Peers, Philip Dutré, Yves D. Willems (Katholieke Universiteit Leuven)
Accurate Light Source Acquisition and Rendering
Michael Goesele (MPI Informatik), Xavier Granier, Wolfgang Heidrich (University of British Columbia), Hans-Peter Seidel (MPI Informatik)

Points

Combining Edges and Points for Interactive High-Quality Rendering
Kavita Bala, Bruce Walter, Donald Greenberg (Cornell University)
Shape Modeling with Point-Sampled Geometry
Mark Pauly, Richard Keiser (ETH Zürich), Leif Kobbelt (RWTH Aachen), Markus Gross (ETH Zürich)
Interactive Boolean Operations on Surfel-Bounded Solids
Bart Adams, Philip Dutré (Katholieke Universiteit Leuven)
Sequential Point Trees
Carsten Dachsbacher, Christian Vogelgsang, Marc Stamminger (University of Erlangen)

Modeling and Simplification

Twister: A Space-Warp Operator for the Two-Handed Editing of 3D Shapes
Ignacio Llamas, Byungmoon Kim, Joshua Gargus, Jarek Rossignac, Chris D. Shaw (Georgia Institute of Technology)
Instant Architecture
Peter Wonka (Georgia Institute of Technology), Michael Wimmer (Vienna University of Technology), François Sillion (ARTIS/INRIA Rhône-Alpes), Bill Ribarsky (Georgia Institute of Technology)
Simplifying Complex Environments using Incremental Textured Depth Meshes
Andrew Wilson, Dinesh Manocha (University of North Carolina at Chapel Hill)
Billboard Clouds for Extreme Model Simplification (old tech report)
Xavier Decoret, Frédo Durand (Massachusetts Institute of Technology), François X. Sillion (ARTIS/INRIA Rhône-Alpes), Julie Dorsey (Yale University)

Reprise of UIST 2003 and I3D 2003

Clothing Manipulation
Takeo Igarashi (University of Tokyo), John F. Hughes (Brown University)
Boom Chameleon: Simultaneous Capture of 3D Viewpoint, Voice and Gesture Annotations on a Spatially Aware Display
Michael Tsang (University of Toronto), George W. Fitzmaurice, Gordon Kurtenbach, Azam Khan (Alias|Wavefront), Bill Buxton (Buxton Design)
The Actuated Workbench: Computer-Controlled Actuation in Tabletop Tangible Interfaces (project page)
Gian Pangaro, Dan Maynes-Aminzade, Hiroshi Ishii (Massachusetts Institute of Technology, Media Laboratory)
Non-Invasive Interactive Visualization of Dynamic Architectural Environments
Christopher Niederauer (University of California, Santa Barbara), Mike Houston (Stanford University), Maneesh Agrawala (Microsoft Research), Greg Humphreys (University of Virginia)
Incorporating Dynamic Real Objects Into Immersive Virtual Environments
Benjamin Lok (University of Florida), Samir Naik (Disney VR Studios), Mary Whitton, Frederick P. Brooks, Jr. (University of North Carolina at Chapel Hill)
Snap-Together Motion: Assembling Run-Time Animation
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen (University of Wisconsin)

Fluids and Smoke

Smoke Simulation For Large Scale Phenomena
Nick Rasmussen (Industrial Light + Magic), Duc Nguyen (Stanford University and Industrial Light + Magic), Willi Geiger (Industrial Light + Magic), Ronald P. Fedkiw (Stanford University and Industrial Light + Magic)
Animating Suspended Particle Explosions (project page)
Bryan E. Feldman, James F. O'Brien, Okan Arikan (University of California, Berkeley)
Keyframe Control of Smoke Simulations
Adrien Treuille, Antoine McNamara, Zoran Popović (University of Washington), Jos Stam (Alias|Wavefront)
Flows on Surfaces of Arbitrary Topology
Jos Stam (Alias|Wavefront)
Real-Time Rendering of Aerodynamic Sound Using Sound Textures Based on Computational Fluid Dynamics
Yoshinori Dobashi, Tsuyoshi Yamamoto (Hokkaido University), Tomoyuki Nishita (University of Tokyo)

Scattering and Reflectance Measurement

Measuring Bidirectional Texture Reflectance With a Kaleidoscope
Jefferson Han, Ken Perlin (New York University)
Linear Light Source Reflectometry
Andrew Gardner, Chris Tchou, Tim Hawkins, Paul Debevec (University of California Institute for Creative Technologies)
A Data-Driven Reflectance Model
Wojciech Matusik (Massachusetts Institute of Technology), Hanspeter Pfister, Matthew Brand (Mitsubishi Electric Research Labs), Leonard McMillan (Massachusetts Institute of Technology and University of North Carolina at Chapel Hill)
Image-Based Skin Color and Texture Analysis/Synthesis by Extracting Hemoglobin and Melanin Information in the Skin
Norimichi Tsumura (Chiba University), Nobutoshi Ojima (Kao Corporation), Kayoko Sato (Chiba University), Mitsuhiro Shiraishi (Kao Corporation), Hideto Shimizu (Chiba University), Hirohide Nabeshima, Syuuichi Akazaki, Kimihiko Hori (Kao Corporation), Yoichi Miyake (Chiba University)
Light Scattering From Human Hair Fibers
Stephen R. Marschner (Cornell University), Henrik Wann Jensen (University of California, San Diego), Mike Cammarano (Stanford University), Steve Worley (Worley Laboratories), Pat Hanrahan (Stanford University)

Hardware and Displays

Delay Streams for Graphics Hardware
Timo Aila (Helsinki University of Technology and Hybrid Graphics, Ltd.), Ville Miettinen (Hybrid Graphics, Ltd. and University of Helsinki), Petri Nordlund (Bitboys Oy)
Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones
Tomas Akenine-Möller (Chalmers University of Technology and Ericsson Mobile Platforms), Jacob Ström (Ericsson Research)
iLamps: Geometrically Aware Projector and Self-Configurable Displays (project page)
Ramesh Raskar, Jeroen van Baar, Paul Beardsley, Thomas Willwacher, Srinivas Rao, Cliff Forlines (Mitsubishi Electric Research Labs)
blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence

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