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歷年Siggraph會議論文1
Page maintained by Tim Rowley with lots of help from Naty Hoffman. If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.
Changelog
ACM Digital Library: Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques
Natural Animation
- Visual Simulation of Smoke
- Ronald Fedkiw, Henrik Wann Jensen (Stanford University), Jos Stam (Alias|Wavefront)
- Practical Animations of Liquids
- Nick Foster (PDI/DreamWorks), Ronald Fedkiw (Stanford University)
- Dynamic Real-Time Deformations Using Space and Time Adaptive Sampling
- Gilles Debunne, Marie-Paule Cani (IMAGIS-GRAVIR), Mathieu Desbrun (University of Southern California), Alan H. Barr (California Institute of Technology)
- Optimization-Based Animation
- Victor J. Milenkovic, Harald Schmidl (University of Miami)
Volumetric and Graphing Techniques
- Kizamu: A System for Sculpting Digital Characters
- Ron Perry, Sarah Frisken (Mitsubishi Electric Research Laboratory)
- Feature Sensitive Surface Extraction From Volume Data
- Leif Kobbelt, Mario Botsch (Rheinisch-Westfälische Technische Hochschule Aachen), Ulrich Schwanecke, Hans-Peter Seidel (Max-Planck-Institut für Informatik)
- Reconstruction and Representation of 3D Objects With Radial Basis Functions
- Jonathan C. Carr, Tim J. Mitchell, (Applied Research Associates NZ Limited and University of Canterbury), Richard K. Beatson (University of Canterbury), Jon B. Cherrie, W. Richard Fright, Bruce C. McCallum, Tim R. Evans (Applied Research Associates NZ Limited)
- Reliable Graphing Methods for Two-Dimensional Implicit Relations
- Jeff Tupper (University of Toronto)
Reality-Based Modeling
- Scanning Physical Interaction Behavior of 3D Objects
- Dinesh K. Pai, Kees van Den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau (University of British Columbia)
- Synthesizing Bidirectional Texture Functions for Real-World Surfaces
- Xingou Liu, Heung-Yeung Shum (Microsoft Research), Yizhou Yu (University of Illinois at Urbana-Champaign)
- Image-Based Rendering of Diffuse, Specular and Glossy Surfaces From a Single Image (tech report)
- Samuel Boivin, André Gagalowicz (INRIA Rocquencourt)
- A Signal-Processing Framework for Inverse Rendering
- Ravi Ramamoorthi, Pat Hanrahan (Stanford University)
Hardware and Hardware Rendering
- WireGL: A Scalable Graphics System for Clusters (project page)
- Greg Humphreys, Matthew Eldridge, Ian Buck, Matthew Everett, Pat Hanrahan (Stanford University), Gordon Stoll (Intel Corporation)
- Lightning-2: A High-Performance Display Subsystem for PC Clusters
- Gordon Stoll, Dan Patterson, Art Webb, Chris Caywood, Milton Taveira, Steve Hunt (Intel Corporation), Matthew Eldridge, Pat Hanrahan (Stanford University), Steven Berman, Richard Levy (Cornell University)
- A User-Programmable Vertex Engine
- Erik Lindholm, Mark Kilgard, Henry Moreton (NVIDIA Corp.)
- A Real-Time Procedural Shading System for Programmable Graphics Hardware
- Kekoa Proudfoot, William R. Mark, Pat Hanrahan (Stanford University), Svetoslav Tzvetkov (NVIDIA Corp.)
- Homomorphic Factorization of BRDFs for High-performance Rendering
- Michael D. McCool, Jason Ang, Anis Ahmad (University of Waterloo)
Meshes
- Consistent Mesh Parameterizations
- Emil Praun (Princeton University), Wim Sweldens (Lucent Technologies, Bell Labs), Peter Schröder (California Institute of Technology)
- Approximate Boolean Operations on Free-Form Solids
- Daniel Kristjansson, Henning Biermann, Denis Zorin (New York University)
- Progressive Compression for Lossless Transmisison of Triangle Meshes
- Pierre Alliez, Mathieu Desbrun (University of Southern California)
- Topology Matching for Fully Automatic Similarity Estimation of 3D Shapes
- Masaki Hilaga, Yoshihisa Shinagawa (University of Tokyo), Taku Kohmura, (RIKEN (The Institute of Physical and Chemical Research)), Toshiyasu L. Kunii (Hosei University)
Measurement and Presentation
- Measuring and Predicting Visual Fidelity
- Benjamin Watson (Northwestern University), Alinda Friedman, Aaron McGaffey (University of Alberta)
- Perception-Guided Global Illumination Solution for Animation Rendering
- Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel (Max-Planck-Institut für Informatik)
- Interactive Stereoscopic Display for Three or More Users (project page)
- Yoshifumi Kitamura, Sumihiko Yamamoto, Fumio Kishino (Osaka University), Takashige Konishi (Toppan Printing Co., Ltd.)
- Rendering Effective Route Maps: Improving Usability Through Generalization
- Maneesh Agrawala, Chris Stolte (Stanford University)
Animation and Expression
- Composable Controller for Physics-Based Character Animation
- Petros Faloutsos, Michiel van de Panne (University of Toronto), Demetri Terzopoulos (New York University and University of Toronto)
- Automating Gait Animation
- Harold C. Sun, Dimitris Metaxas (University of Pennsylvania)
- Expressive Expression Mapping With Ratio Images
- Zicheng Liu, Ying Shan, Zhengyou Zhang (Microsoft Research)
- Expression Cloning
- Jun-yong Noh, Ulrich Neumann (University of Southern California)
Procedural Modeling
- The Use of Positional Information in the Modeling of Plants
- Przemyslaw Prusinkiewicz, Lars Muendermann, Radoslaw Karwowski, Brendan Lane (University of Calgary)
- Procedural Modeling of Cities
- Yoav Parish, Pascal Mueller (Eidgenössische Technische Hochschule Zürich)
- Feature-Based Cellular Texturing for Architectural Models
- Justin Legakis, Julie Dorsey (Massachusetts Institute of Technology), Steven Gortler (Harvard University)
- Integrating Shape and Pattern in Mammalian Models
- Marcelo Walter (Universidade do Vale do Rio dos Sinos), Alain Fournier (University of British Columbia), Daniel Menevaux (Laboratoire SIC)
Images and Textures
- Image Analogies (project page)
- Aaron Hertzmann (New York University and Microsoft Research), Charles E. Jacobs, Nuria Oliver (Microsoft Research), Brian Curless (University of Washington), David H. Salesin (University of Washington and Microsoft Research)
- Image Quilting for Texture Synthesis and Transfer
- Alexei A. Efros (University of California, Berkeley), William T. Freeman (Mitsubishi Electric Research Laboratory)
- Texture Synthesis on Surfaces
- Greg Turk (Georgia Institute of Technology)
- Texture Synthesis Over Arbitrary Manifold Surfaces
- Li-Yi Wei, Marc Levoy (Stanford University)
Point-Based Rendering and Shadows
- The Randomized Z-Buffer Algorithm: Interactive Rendering of Highly Complex Scenes
- Michael Wand, Ingmar Peter, Wolfgang Straber (Universität Tübingen), Matthias Fischer, Friedhelm Meyer auf der Heide (Universität Paderborn)
- Surface Splatting
- Matthias Zwicker, Markus Gross (Eidgenössische Technische Hochschule Zürich), Hanspeter Pfister, Jeroen van Baar (Mitsubishi Electric Research Laboratory)
- Spectral Processing of Point-Sampled Geometry
- Marck Pauly, Markus Gross (Eidgenössische Technische Hochschule Zürich)
- Adaptive Shadow Maps
- Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg (Cornell University)
Illumination and Textures
- Photo-Realistic Rendering of Knitwear Using the Lumislice
- Ying-Qing Xu, Yanyun Chen, Steve Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum (Microsoft Research China)
- A Physically-Based Nightsky Model
- Henrik Wann Jensen (Stanford University), Michael Stark, Simon Premoze, Peter Shirley (University of Utah), Frédo Durand, Julie Dorsey (Massachusetts Institute of Technology)
- Texture Mapping Progessive Meshes
- Pedro V. Sander, Steven J. Gortler (Harvard University), John Snyder, Hugues Hoppe (Microsoft Research)
- Constrained Texture Mapping for Polygonal Meshes
- Bruno Levy (INRIA Loria)
Image-Based Modeling and Rendering
- Unstructured Lumigraph Rendering
- Chris Buehler, Michael Bosse, Leonard McMillan (Massachusetts Institute of Technology), Steven J. Gortler (Harvard University), Michael F. Cohen (Microsoft Research)
- An Image-Based Modeling and Photo-Editing System
- Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand, (Massachusetts Institute of Technology)
- Plenoptic Stitching: A Scalable Method for Reconstructing 3D Interactive Walkthroughs
- Daniel G. Aliaga, Ingrid Carlbom (Lucent Technologies, Bell Labs)
- Hybrid Stereo Camera: An IBR Approach for Synthesis of Very-High-Resolution Stereoscopic Image Sequences
- Harpreet S. Sawhney, Yanlin Guo, Keith Hanna, Rakesh Kumar (Sarnoff Corporation), Sean Adkins, Samuel Zhou (IMAX Corporation)
Hands and Words
- DAB: Interactive Haptic Painting With 3D Virtual Brushes
- William Baxter, Vincent Scheib, Ming C. Lin, Dinesh Manocha (University of North Carolina at Chapel Hill)
- Project FEELEX: Adding Haptic Surface to Graphics
- Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura (University of Tsukuba)
- BEAT: The Behavior Expression Animation Toolkit
- Justine Cassell, Hannes Vilhjalmsson, Tim Bickmore (Massachusetts Institute of Technology)
- Wordseye: A Text-to-Scene Conversion System
- Bob Coyne, Richard Sproat (AT&T Labs)
The Interaction of Light and Matter
- An Efficient Representation for Irradiance Environment Maps
- Ravi Ramamoorthi, Pat Hanrahan (Stanford University)
- Applying Appearance Standards to Light Reflection Models
- Harold B. Westlund, Gary W. Meyer (University of Oregon)
- A Practical Model for Subsurface Light Transport
- Henrik Wann Jensen, Steve Marschner, Marc Levoy, Pat Hanrahan (Stanford University)
- Polynomial Texture Maps
- Tom Malzender, Dan Gelb, Hans Wolters (Hewlett-Packard Laboratories)
Sound Simulation and Animation
- Synthesizing Sounds From Physically Based Motion
- James F. O'Brien (University of California, Berkeley), Perry R. Cook, Georg Essl (Princeton University)
- FoleyAutomatic: Physically-Based Sound Effects for Interactive Simulation and Animation
- Kees van Den Doel, Paul G. Kry, Dinesh K. Pai (University of British Columbia)
- Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction
- Nicolas Tsingos, Ingrid Carlbom (Lucent Technologies, Bell Labs)
- An Immersive, Multi-User, Musical Stage Environment
- Matt Reynolds, Bernd Schoner, Joey Richards, Kelly Dobson, Neil Gershenfeld (Massachusetts Institute of Technology)
Images and Image-Based Techniques
- Image-Based Motion Blur for Stop Motion Animation
- Gabriel Brostow, Ifran Essa (Georgia Institute of Technology)
- A Simple and Efficient Error-Diffusion Algorithm
- Victor Ostromoukhov (Université de Montréal)
- Simulating Decorative Mosaics
- Alejo Hausner (University of Toronto)
- Real-Time Hatching
- Emil Praun, Matthew Webb, Adam Finkelstein (Princeton University), Hugues Hoppe (Microsoft Research)
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